2/6/2024 0 Comments Instal the new WildermythRecruiting heroes and building structures both require this resource and I more often than not chose to use my points for these purposes, though I certainly paid for it by having to face exceptionally powerful foes. The characters in your story are nowhere near as flat as you would expect them to be in a generated world. I was continually impressed by how each of them had a personality of their own, though as you might imagine, there are limits to that. It may very well be a pipe dream, but I would like to see dialog determined by personality-based aspects as it seems that most events rely on assigning lines based on a character’s class, though I would need to have a few more stories under my belt to be sure as I’ve only had one event that has repeated itself so far. However, I was impressed with the choices that are available in these scenes as they not only develop your own unique story, but often carry a mechanical affect for your characters or equipment. at least they do so in 90+% of cases.I had a character who ended up absorbing a fire spirit which drastically changed both his capabilities and his appearance. if you kill someone and go rogue, the enemies will go to your last known location and try to reveal you by bumping (unless they have higher priority things to do). (probably obvious) if you fighter is hidden and you don't want to blow the cover from guardian, use the global end turn button on top speaking of which, it would have been nice to be able to push enemies into environmental features, like spikes and pits. So knockback into free space will deal more damage than when it bumps against an obstacle? if so, it's pretty counter-intuitive and works differently from other games. artifacts can be sacrificed to take a mortal blow for no penalty interesting! i remember one of my guys died at some point and i had an option to sacrifice the bone bow, but i reloaded and didn't realize it would have been the only penalty (but i would have reloaded anyway:) Knockback deals extra damage based on distance the enemy is pushed Attacks that are fully stopped by armor, always shred 1 armor.
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